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41. Flycatcher and roflkets - in Ships and Modules [original thread]
Originally by: Zetakya Originally by: Nian Banks Well they certainly didn't deserve the big fat nerf that ccp slaped them with during the speed nerfing. Your right ofcourse, the other dictors desperately need a buff, but leave the...
- by Nian Banks - at 2010.03.06 03:53:00
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42. Flycatcher and roflkets - in Ships and Modules [original thread]
Well they certainly didn't deserve the big fat nerf that ccp slaped them with during the speed nerfing. Your right ofcourse, the other dictors desperately need a buff, but leave the desties alone, they arn't that bad, actually they are fine imho....
- by Nian Banks - at 2010.03.06 03:03:00
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43. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Edited by: Nian Banks on 05/03/2010 08:55:05 Originally by: Naomi Knight ~the "I don't read peoples reply or understand common logic" reply~ Ahh... You still don't understand? I cry for your parents... Hope they didn't putmuch into...
- by Nian Banks - at 2010.03.05 08:51:00
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44. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Originally by: MADDOGzors If you really want active tanking to be viable the answer is simple. You boost the rep amount done by modules. If you think 10% more boost is enough you're crazy. Think more around 25% more boost. For example a T2...
- by Nian Banks - at 2010.03.05 03:09:00
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45. [Proposal] Typhoon weapons. - in Assembly Hall [original thread]
Instead of trying to ruin a flexible ship type, I.e. Split Weapon Ships. How about for the extremes such as the Typhoon, we ask for the bonuses to be 7.5% instead of the current 5% That way it balanced out the fact that the two bonuses are effec...
- by Nian Banks - at 2010.02.24 18:38:00
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46. Arty Matari Ships for Missions -- Bellicose? - in Ships and Modules [original thread]
[Bellicose, Arties] Tracking Enhancer II Gyrostabilizer II Damage Control II 10MN Afterburner II Medium Shield Booster II Invulnerability Field II Phased Weapon Navigation Array Generation Extron 650mm Artillery Cannon II, EMP M 650mm Artillery ...
- by Nian Banks - at 2010.02.23 19:42:00
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47. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Edited by: Nian Banks on 21/02/2010 04:22:32 Originally by: Slade Hoo Edited by: Slade Hoo on 20/02/2010 13:55:35 I think boosting armor/shield rep amount won't change anything...cyclone (600dps/600dps tank pvp-fit anyone?), myrmid...
- by Nian Banks - at 2010.02.21 04:19:00
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48. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Edited by: Nian Banks on 19/02/2010 02:38:34 Originally by: Ephemeron Edited by: Ephemeron on 19/02/2010 00:00:47 Ok, few people here recognize my way of reasoning, even tho it is logically sound and no one presented counter argume...
- by Nian Banks - at 2010.02.19 02:37:00
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49. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Edited by: Nian Banks on 16/02/2010 10:35:17 Originally by: Spugg Galdon Originally by: Andreus LeHane Two things to consider: 1. The non-viability of active tanks is related more to the fact that buffer tanks don't need to ...
- by Nian Banks - at 2010.02.16 10:28:00
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50. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Originally way way before the popularity of RR gangs and massive buffer tanked blobs, were talking years here.. 4+ The repair bonus was 5%, the same as the resist bonus. CCP at the time realized how superior the resist bonus was to the repair bonu...
- by Nian Banks - at 2010.02.11 14:47:00
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51. Jaguar solo PVP fit - in Ships and Modules [original thread]
Originally by: Dyphorus Just a little FYI... "non-standard" fits generally refer to things that have been tried and found to not work. EVE has been around long enough that someone has tried just about anything you might come up with. I'm...
- by Nian Banks - at 2010.02.03 02:19:00
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52. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: LHA Tarawa Originally by: My Postman But can it be that self destructing 1000 battleships for insurance (and reprocessing) for making millions of iskies, is "working as intended"? You must be joking! From quotes ...
- by Nian Banks - at 2010.01.21 23:24:00
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53. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Liang Nuren Originally by: Kyra Felann IMO, this is the fundamental problem with missions--they're almost completely competition-free in an otherwise very competitive game, and they are one of the highest-income prof...
- by Nian Banks - at 2010.01.20 09:02:00
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54. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Righteous Deeds As for "rebalancing" MMOs, it needs to happen a lot less often than it does, particularly with Eve. I see no compelling reason in Eve to change reprocessing. Doing so only benefits a small segment of players...
- by Nian Banks - at 2010.01.20 02:07:00
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55. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 20/01/2010 01:08:21 Quote: Originally by: Nian Banks á1: Increase the PG & CPU of mining barges and exhumers so they can fit cruiser and battleship tanks. Cruiser for ...
- by Nian Banks - at 2010.01.20 01:40:00
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56. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Righteous Deeds Edited by: Righteous Deeds on 20/01/2010 00:57:55 Troll. That's a convenient term for "you don't agree with my attempt at changing the rules to my benefit." And I didn't even call you a name. I'm hurt. L...
- by Nian Banks - at 2010.01.20 01:11:00
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57. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Originally by: Righteous Deeds Originally by: Nian Banks Edited by: Nian Banks on 20/01/2010 00:22:20 Let me be honest, mission runners could do with a pay cut. No they couldn't, but let's be honest, Eve could do with few...
- by Nian Banks - at 2010.01.20 00:42:00
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58. Why do missions give re-proccessable loot in the first place? - in Science and Industry [original thread]
Let me be honest to all you nay Sayers who oppose a rebalance for mining by reminding you all that mission runners could do with a pay cut, originally I remember getting bounties, a meager mission bonus and some lp that usually got you nothing and...
- by Nian Banks - at 2010.01.20 00:07:00
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59. New Exhumer!! - in Player Features and Ideas Discussion [original thread]
1: Increase the PG & CPU of mining barges and exhumers so they can fit cruiser and battleship tanks. Cruiser for mining barges, Battleship for Exhumers. 2: remove Meta0 Tech1 modules from npc loot tables and reduced the drop rate of drone alloys b...
- by Nian Banks - at 2010.01.16 07:19:00
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60. Help Haiti in EVE - in EVE General Discussion [original thread]
Now if ccp added the option to allow poor players to sell isk to buy charity $'s from a more wealthy player, that could be cool. An option other than Plex's. Player X donated $20 to CCP and gets a donation token that he then sells to player y for...
- by Nian Banks - at 2010.01.16 02:09:00
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